Wednesday, 12 June 2013

How to train Your ROBOT

Here is a little thing I was working on for few months while I was at Platige Image Academy .

I was a part of the team that has modeled and textured robot , then I done some additional modelling / texturing and finally done some smoke /steam effects in fume an PF.  It was grate fun , hope You enjoy it.



Making Of :



Sunday, 31 March 2013

Tuesday, 12 February 2013

Tuesday, 15 January 2013

Tuesday, 13 November 2012

Skull

Just for sculpting and anatomy practise  .






Monday, 5 November 2012

PI course v1

I have started animation course at Platige Image. Image bellow is an effect of 4 man group work where , I was responsible for modelling.

We have also been awarded 3Dtotal excellence award for it!








Sunday, 15 July 2012

SELF_PORTRAIT

In late Sunday hour ,I got bored and sketched my self...


Wednesday, 25 April 2012

Demon + news!


Hi ! Exciting news - I am going to FMX in Stuttgart this year !!!BOOOM!!  And just can not wait to meet all this talented people, recruiters , and just everyone there!! I will do my best to get get as much experience and fun from it as I can!
Obviously I will be polishing my portfolio for this occasion as well , and hope to add to more peace's to it. 
So I just post me recent work - demon..... ! I have just imagined , our planet 100k years later , after 3 apocalypse days later etc, etc... where creatures like this would just naturally evolve, to the eco system that would be there...anyway :)

Done in Maya, zbrush, PS, rendered in mental Ray



Tuesday, 20 March 2012

St. Bartholomeo sculpture

There it is! :) - Its Sculpt I have worked on  recently - based on original sculpture of st. Bartholomeo  in Milans Cathedral. I Was inspired by it for Years , and decided to give it a go and sculpt it my self with a little twists:)
Sculpt in Zbrush rendered in Mental Ray.












Wednesday, 25 January 2012

R E S T R AI N T

















Here it is my finished latest work ''Restraint''. It took me about 3/4 week to complete in my spare time. I have used Maya to build all the base mesh , Zbrush to detailed it , UV hadeus to unwrap UVs , PS to tweak texture. I have then light in , textured in Maya with use of  normal maps, Displacement maps . Final model has 109K polygons. Hope You enjoy it !

Saturday, 12 November 2011

T Y R - Evolve3d 2011 '' Heroes and Legends'' entry




TYR - Is character I was working on for 3D evolve competition last January. It is high poly only as I haven't worked on re meshing, or texturing him.

Red Room Project


I have created this model and animated for one of my Uni projects - indent Animation for RedRoom.
Aim was to produce 5 sec indent Animation for Virgins musics Broadcast. It took me about 6 weeks to complete in my spare time ,and I have used Maya,RealFlow and After Effects .



Rigging Reel:

Thats my rigging reel ,which I have put together about six months ago. It is long and boring... but I hope it shows my rigging skills - on both human character and quadruped - dragon . I have used both characters in my final peace at Uni.


WATCH IT HERE :

First Things first!

So so!

I wanted to write in depth introduction of my self ,but then I thought  - I wont be boring anyone!

To keep long story short I have recently graduated from University of Salford(UK) in animation degree , and was about to start course at Animation Mentor with my friend , but have decided to try my skills in field first ,and spend this first year after graduation working on my Portfolio , rather then going straight on another course.

I specialise in character modelling,texturing and rigging - also working on developing my animation skills in spare time .

So so - soon after I have finished University I have been asked to produce 30 second animation for company called Geezer Telecom,which I have just finished.

Currently I am working on my personal project which I will talk about later on!